Roadmap
The game's development, as one day. It is 5:00 PM, late afternoon.
6:00 AM SUNRISE: The rules
Done
- Three bars: anxiety, comfort, battery
- Every event has two options
- Eight times of day, a boss at the end of each
- Items and notifications
9:00 AM MORNING: The look
Done
- The phone, the room, the swirl
- 104 item icons and 139 notification icons
- Desktop and phone layouts
12:00 PM MIDDAY: The pressure
Done
- Bosses shaped by your bars
- Battery is the clock
- Notifications that cost something either way
3:00 PM AFTERNOON: The story of your day
Done
- Your day, told back to you when it ends
- The grade
- The opening, and motion everywhere
5:00 PM LATE AFTERNOON: Items that react
Now
- Items and notifications that trigger each other
- Builds worth chasing
- Numbers tuned so a careful day is hard but possible
7:00 PM EVENING: The writing
Later
- Hundreds of events for every time of day
- Tens of bosses
- Real photographs for the room
- Real sound
10:00 PM NIGHT: A demo
Later
- A playable slice for people who are not us
12:00 AM MIDNIGHT: Release
Later
- No date yet
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