Updates
What changed in the game, newest first.
Patch notes, OCT 27 2026
- When the day ends, by making it to Midnight or by dying partway, the game tells you the day you just had, one part at a time.
- The bosses and elites you drew, and what you chose in them, write it. Some lines only exist because two things happened on the same day.
- Then a grade for how you kept your three bars all day: "Another day: B."
- Never the same boss twice in one day.
- Finished days are saved. Stats → History rereads them; Stats → Stories counts the paths you have seen without spoiling them.
Patch notes, OCT 27 2026
- A new opening: the alarm, the snooze, a pile of notifications faster than you can read them, then the title lands.
- The title is the lock screen. The menu is the home screen.
- Every number now lands as a chip on its meter. Options lift and drop. Dismissed notifications fling into the unread pile. Rewards are dealt and flipped.
- Bosses buzz three times and open out of the phone. Each death has its own sound.
- Reduce Motion stops all of it.
Patch notes, OCT 27 2026
- After every choice the phone loses a little. More later in the day, more when you are anxious, less when you are comfortable. Halved above 80.
- The drain shows next to the battery, so you can do the math.
- The bathroom break can charge the phone by the sink. It costs anxiety.
Patch notes, OCT 27 2026
- Anxiety over 65 when a boss starts makes it start one step harder.
- Battery of 20 or more lets you see the next stage coming.
- Comfort decides how many reward cards you get: 2, 3 or 4.
- An optional elite every time of day after the first. A bathroom break before every boss.
- Midnight draws from a harsher pool.
Patch notes, OCT 26 2026
- Open costs 1 battery and does what the notification does.
- Dismiss is free. It goes on the unread pile, and every unread is +1 anxiety when the time of day changes.
- Some senders follow up louder.
- Supplies arrive once per time of day: two offered, take one.
- Items now come in five families. Two of them can save you from dying once.
Patch notes, OCT 25 2026
- Each option shows quiet arrows for what it will do to each bar.
- Near a full or empty bar the arrows shrink to what can actually land. A full bar shows a dash.
Patch notes, OCT 4 2026
- Early choices hit harder, and the first boss of the day varies.
- Notifications arrive reliably now, and the ones with a second answer show it.
Patch notes, SEP 30 2026
- On desktop the phone sits beside the room. On a phone, the game is the phone.
- Fullscreen, remembered window size, large text and Reduce Motion.
Patch notes, SEP 29 2026
- Every item and every notification sender has its own pixel art, drawn on a 32 pixel grid.
- Open Items on the home screen to see all 104.
Open the phone
Get the news
Leave your email and we will tell you when there is news.
We only use your email to tell you about the game and the book. Nothing else.